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Project Management Glossary

24 project and task management terms, defined in plain English — no jargon explaining jargon.

Product PreviewOpen glossary page listing project management terms A to Z
B

Backlog

A prioritized list of work that hasn't been started yet. A healthy backlog is short and ordered — a graveyard of forgotten ideas is not a backlog, it's clutter.

Blocker

Anything preventing a task from moving forward — a missing decision, a dependency on another team, a bug in a shared library. Blockers should be flagged the moment they're discovered.

Burndown Chart

A chart showing remaining work versus time in a sprint. A healthy burndown trends toward zero by the sprint's end; a flat line early on signals the sprint is already behind.

Burnup Chart

Like a burndown, but tracks completed work upward instead of remaining work downward — useful because it also shows when scope is added mid-sprint.

C

Cycle Time

The time a task takes from when work actually starts to when it's done. Unlike lead time, it excludes time spent waiting in the backlog.

D

Dependency

A task that can't start or finish until another task completes. Chains of dependencies are the most common cause of schedule slippage.

E

Epic

A large body of work too big to complete in a single sprint, broken down into smaller tasks or stories that each deliver a piece of it.

K

Kanban

A visual method for managing work as it flows through stages (columns), using WIP limits to control how much is in progress at once.

L

Lead Time

The total time from when a task is requested to when it's delivered — including time spent waiting in the backlog before work even starts.

M

Milestone

A significant point in a project's timeline marking the completion of a phase or a major deliverable — used for tracking progress at a higher level than individual tasks.

R

Retrospective (Retro)

A recurring meeting where the team reflects on what worked, what didn't, and what to change — most useful when it ends with one specific, owned action item.

S

Scrum

An agile framework organizing work into fixed-length sprints, with defined roles (Product Owner, Scrum Master, team) and ceremonies (planning, standup, review, retro).

Sprint

A fixed time box — usually 1-4 weeks — in which a team commits to completing a defined set of work, then reviews and plans the next one.

Standup

A short, recurring sync (traditionally daily) where each team member shares what they did, what they're doing next, and any blockers.

Story Point

A relative unit of estimation representing the effort, complexity, and uncertainty of a task — deliberately not a direct measure of hours.

Swimlane

A horizontal row on a board used to group tasks by category, team, or priority — separate from the columns, which represent workflow stages.

T

Task

The smallest unit of trackable work — a single, concrete action with one owner and a clear definition of done.

Throughput

The number of tasks a team completes in a given time period — a raw count that, tracked over time, reveals capacity trends independent of estimation.

Timeline (Gantt)

A horizontal-bar view of tasks plotted against dates, showing duration, dependencies, and overlap — best suited to projects with fixed milestones.

U

User Story

A short description of a feature from the end user's perspective, typically in the form 'As a [user], I want [goal], so that [benefit].'

V

Velocity

The average amount of work (usually in story points) a team completes per sprint — used to forecast how much future work will fit in upcoming sprints.

W

WIP Limit

A cap on how many tasks can be in a given workflow stage at once. WIP limits are what force a team to finish work before starting more.

Workflow

The sequence of stages a task moves through from creation to completion — the columns on a kanban board are a visual representation of a workflow.

Workload View

A view showing how much work is assigned to each person, used to spot overloaded team members before a deadline is at risk.

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